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Bioshock infinite ps4 pro
Bioshock infinite ps4 pro












bioshock infinite ps4 pro
  1. #BIOSHOCK INFINITE PS4 PRO 1080P#
  2. #BIOSHOCK INFINITE PS4 PRO FULL#
  3. #BIOSHOCK INFINITE PS4 PRO PRO#
bioshock infinite ps4 pro

The best performer is, perhaps understandably, the original BioShock. These negative points could be tolerable if performance were locked to 60 frames per second throughout, but unfortunately, that's simply not the case. On top of this, transparency effects seem to be delivered at a lower rendering resolution than the rest of the image - even on Xbox One X - and when these transparencies intersect with opaque geometry, it's possible to see highly pixelated edges. This is exacerbated by mediocre anisotropic filtering, though Xbox One X does seem marginally improved. Image quality still leaves much to be desired: the anti-aliasing is simplistic, resulting int image crawl and fizzle in motion that's visible on both machines.

#BIOSHOCK INFINITE PS4 PRO PRO#

Watch on YouTube Everything you need to know about the PS4 Pro and Xbox One X enhancements for the BioShock trilogy.īioShock Infinite sees more modest gains: it's difficult to fathom why Xbox One X is running at the same resolution as PS4 Pro, bearing in mind the glaring disparity in GPU processing power. Interestingly, BioShock 2 seems to have a higher default level of anisotropic filtering than its predecessor, but there's still huge scope for improvement here. In the embedded video, you'll see how the PC version with 16x AF looks dramatically better, but even 8x from the consoles would present a huge improvement, and I'm surprised that this isn't implemented as standard. Bearing in mind how ubiquitous these textures are - and how often BioShock relies on repeating tile patterns, emphasising the issue - this goes a long way in offsetting the quality improvement you get from the higher pixel count. However, pure pixel count is only one part of the equation: The first two games have very simplistic anti-aliasing implementations in place, so specular shimmer in motion is an issue, even on Xbox One X.Īlso problematic is the very low level of anisotropic filtering deployed on both machines, which results in ground textures at oblique angles quickly turning into a blurry mess, something that happens very to the camera.

bioshock infinite ps4 pro

Looking at the first two titles to begin with, even with its lower resolution, PS4 Pro at 1440p definitely enhances the game's visual presentation by helping to bring out texture detail and reducing edge jaggies - it's just that the Xbox One X does this in a much better fashion when you look at them back to back.

#BIOSHOCK INFINITE PS4 PRO 1080P#

There's a further wrinkle though for PS4 Pro owners: if your front-end is set to 1080p and super-sampling is disabled, all titles run at 1080p instead of 1440p. Curiously, with BioShock Infinite, 1440p is the standard for both machines.

#BIOSHOCK INFINITE PS4 PRO FULL#

So, for BioShock and BioShock 2, PlayStation 4 Pro renders at 1440p, while Xbox One X targets full 2160p - 4K. This results in implementations for the enhanced consoles that directly relate to the engine used. BioShock and its sequel operate on a customised rendition of Unreal Engine 2.5, while Infinite leverages an enhanced UE3. With BioShock: The Collection, we're effectively looking at three separate games running on two different engines. There are some improvements, resolution is boosted, but bearing in mind the vintage of the original games, we did expect to see a better turn-out. BioShock: The Collection returns! There's a Switch port on sale now (we'll have coverage on this soon) but meanwhile, the existing console releases have been updated to natively support PlayStation 4 Pro and Xbox One X, with the promise of support for both consoles' 4K output modes.














Bioshock infinite ps4 pro